Post by Sphynx on Apr 30, 2014 17:42:12 GMT
Ironhide.Cain (CAIN)
GIJoe members who excell with CAIN are: Strider, ImSorry, FireDrake and Moorthuel
****Moorthuel's Guide*****
1) Starting Talents: Might, Bloodlust, Fury, Fitness, Spell Resist, Swiftness (3-2-1)
2) Order of Ability learning: 1 E, 1 Q then. Max E (Barrage) first for all your DMG output to heroes; next max Q (Nitrogen Round) for the Freeze Length. ; next max W for extra spell DMG. Ult needs upping at lvl 6, 11 and 16.
3) I start CAIN with an early Pulse Hammer. By the 200 min STR item first and then I buy 2 heal potions, 2 energy potions, and a smoke screen.. also a scanner if you are dealing with enemy cloakers. Buy at least 1 heal potion, 1 energy potion, and a smokescreen per trip to base(factor this into cost before returning).
Item order:
1) Pulse Hammer (the slow shot combined with ur built in slow shot every 5 seconds REALLY slows an enemy down)
2) Lightning Rod (Weapon Speed, INT for DMG on ulti and nitrogen round, Chain Lightning procs twice on a barrage for added DMG.)
3) Pulse Hammer --> Force of Entropy (this makes you MORE TANKY, which as mid game approaches is a HUGE boost to HP)
4) Electric Mantle (CAIN lacks initiation, and this +1 movement speed burst gets you in peoples faces as well as a possible escape)
5) At this Point you can make a decision to stop ramping up on your DPS and go TANKY with a DST and ORGANIC, or go PYRE and a ShadowMourne for TANK killing, or Lethal Barb and Khaliblade for nasty DPS against AA and Caster
6) Lightning Rod --> Cerebro (more dmg...)
4) Notes on gameplay.
LANING: CAIN is a Laning CHAMP, harass EARLY and Often. I dont like to push the lane so FOCUS on LAST HITTING and DENYING creeps only... When an enemy hero gets to under half life, HIT E, Q (nitrogen round) him and CLOSE THE DISTANCE before you start attacking... MOST ANY SQUISHY will not get away from it. ONCE you have a PULSE HAMMER chasing gets EVEN easier, and FULL life kills can be accomplished easy against squishies.
ULTIMATE TOWER DESTROYER; When you hit lvl 6 and get your Ultimate, you will use the double E trick with your ULTIMATE on towers to kill them in two pushes like this. E has a 15 second CD, so about 10 seconds before engaging a tower hit E, don't hit any creeps and prepare to hit tower, hit R, Unleash your barrage and then hit E again when CD is up. This will throw MINIMUM 12 shots at a tower with your Ultimate
ULTIMATE; Jump a hero with Q for a freeze, E+R and unleash your ultimate until about 0.3 seconds from UNFREEZE (timing takes getting used to) hit R again to RELEASE your missiles to full speed and BOOM, squishy nearly dead or DEAD. There are certain Heroes that have NO escapes or cloaks, so dont worry about releasing your 'R' prior to unfreeze. simply shoot until you believe they are dead (math in head) a few heroes that have no escape are RAYNOR, DRAKE (post ULT), TOXI, AKASHA, EREKUL, QUEEN, etc...
Note: you dont have an escape yourself, so positioning is important with CAIN. Smokescreens are VITAL to my success, because I am simply too Aggresive, and end up a bit outa position ALL THE TIME .
GIJoe members who excell with CAIN are: Strider, ImSorry, FireDrake and Moorthuel
****Moorthuel's Guide*****
1) Starting Talents: Might, Bloodlust, Fury, Fitness, Spell Resist, Swiftness (3-2-1)
2) Order of Ability learning: 1 E, 1 Q then. Max E (Barrage) first for all your DMG output to heroes; next max Q (Nitrogen Round) for the Freeze Length. ; next max W for extra spell DMG. Ult needs upping at lvl 6, 11 and 16.
3) I start CAIN with an early Pulse Hammer. By the 200 min STR item first and then I buy 2 heal potions, 2 energy potions, and a smoke screen.. also a scanner if you are dealing with enemy cloakers. Buy at least 1 heal potion, 1 energy potion, and a smokescreen per trip to base(factor this into cost before returning).
Item order:
1) Pulse Hammer (the slow shot combined with ur built in slow shot every 5 seconds REALLY slows an enemy down)
2) Lightning Rod (Weapon Speed, INT for DMG on ulti and nitrogen round, Chain Lightning procs twice on a barrage for added DMG.)
3) Pulse Hammer --> Force of Entropy (this makes you MORE TANKY, which as mid game approaches is a HUGE boost to HP)
4) Electric Mantle (CAIN lacks initiation, and this +1 movement speed burst gets you in peoples faces as well as a possible escape)
5) At this Point you can make a decision to stop ramping up on your DPS and go TANKY with a DST and ORGANIC, or go PYRE and a ShadowMourne for TANK killing, or Lethal Barb and Khaliblade for nasty DPS against AA and Caster
6) Lightning Rod --> Cerebro (more dmg...)
4) Notes on gameplay.
LANING: CAIN is a Laning CHAMP, harass EARLY and Often. I dont like to push the lane so FOCUS on LAST HITTING and DENYING creeps only... When an enemy hero gets to under half life, HIT E, Q (nitrogen round) him and CLOSE THE DISTANCE before you start attacking... MOST ANY SQUISHY will not get away from it. ONCE you have a PULSE HAMMER chasing gets EVEN easier, and FULL life kills can be accomplished easy against squishies.
ULTIMATE TOWER DESTROYER; When you hit lvl 6 and get your Ultimate, you will use the double E trick with your ULTIMATE on towers to kill them in two pushes like this. E has a 15 second CD, so about 10 seconds before engaging a tower hit E, don't hit any creeps and prepare to hit tower, hit R, Unleash your barrage and then hit E again when CD is up. This will throw MINIMUM 12 shots at a tower with your Ultimate
ULTIMATE; Jump a hero with Q for a freeze, E+R and unleash your ultimate until about 0.3 seconds from UNFREEZE (timing takes getting used to) hit R again to RELEASE your missiles to full speed and BOOM, squishy nearly dead or DEAD. There are certain Heroes that have NO escapes or cloaks, so dont worry about releasing your 'R' prior to unfreeze. simply shoot until you believe they are dead (math in head) a few heroes that have no escape are RAYNOR, DRAKE (post ULT), TOXI, AKASHA, EREKUL, QUEEN, etc...
Note: you dont have an escape yourself, so positioning is important with CAIN. Smokescreens are VITAL to my success, because I am simply too Aggresive, and end up a bit outa position ALL THE TIME .