Post by firedrake on May 6, 2014 12:59:56 GMT
*Updated May 2015
Starting Talents: Might, Fury, Bloodlust, Veteran, Fitness, Integrity, Swiftness,(4-2-1)
Info On Your Abilities:
Q is a spider mine (Damage-over-time to target).
W is a boost to your AA that will proc automatically every X shots.
E is a silence and boosts damage on the target.
R is up to 3 jumps, you gain a jump every time you level up R.
Order Of Ability Learning:
Q,W,Q,E,Q,R,Q,W,W,W,R,E,E,E,Y,R,Y,Y.
Item Order:
1) Hunters Hatchet.
2) Soul Engine.
3) Duran's Machette.
4) Stun Knife.
5) Pulse Hammer.
6) Smoldering Incisor.
7) Sell Hunters Hatchet and buy Phase Cloak.
8) Sell Soul Engine and buy Xenomorph Cleaver.
9) Smoldering Incisor ---> Isomorphic Pyre.
10) Phase cloak ---> Shinobi Style.
11) Explosive Retrofit.
(If they have anti lifesteal items you can replace this with Galactic Defender)
12) Pulse hammer ---> Force of Enthropy.
(If you go with Galactic Defender you could replace this with Sliptide)
13) Stun Knife ---> Time Splitter.
Notes On Gameplay:
At the beginning you will be relatively squishy, I recommend buying a Health Potion and an Energy Potion when you buy Hunters Hatchet and Soul Engine.
Harass the opponent with your Q in the laning phase, focus on getting your last hitting and denying perfected, your W will help with this. Once you hit level 6 you will be able to begin ganking and escaping from or chasing your opponent. If your R is on cooldown i recommend being more cautious. In a team fight you can use the Shinobi Style to sneak in up close and try to pick off the enemy teams DPS, Caster or Squishy hero, its generally not a good idea to target tanks.
Don't forget to activate your stun knife before you engage, and throw your silence on enemy heroes.
Strategy Guide for Vagabond.Darpa
Starting Talents: Might, Fury, Bloodlust, Veteran, Fitness, Integrity, Swiftness,(4-2-1)
Info On Your Abilities:
Q is a spider mine (Damage-over-time to target).
W is a boost to your AA that will proc automatically every X shots.
E is a silence and boosts damage on the target.
R is up to 3 jumps, you gain a jump every time you level up R.
Order Of Ability Learning:
Q,W,Q,E,Q,R,Q,W,W,W,R,E,E,E,Y,R,Y,Y.
Item Order:
1) Hunters Hatchet.
2) Soul Engine.
3) Duran's Machette.
4) Stun Knife.
5) Pulse Hammer.
6) Smoldering Incisor.
7) Sell Hunters Hatchet and buy Phase Cloak.
8) Sell Soul Engine and buy Xenomorph Cleaver.
9) Smoldering Incisor ---> Isomorphic Pyre.
10) Phase cloak ---> Shinobi Style.
11) Explosive Retrofit.
(If they have anti lifesteal items you can replace this with Galactic Defender)
12) Pulse hammer ---> Force of Enthropy.
(If you go with Galactic Defender you could replace this with Sliptide)
13) Stun Knife ---> Time Splitter.
Notes On Gameplay:
At the beginning you will be relatively squishy, I recommend buying a Health Potion and an Energy Potion when you buy Hunters Hatchet and Soul Engine.
Harass the opponent with your Q in the laning phase, focus on getting your last hitting and denying perfected, your W will help with this. Once you hit level 6 you will be able to begin ganking and escaping from or chasing your opponent. If your R is on cooldown i recommend being more cautious. In a team fight you can use the Shinobi Style to sneak in up close and try to pick off the enemy teams DPS, Caster or Squishy hero, its generally not a good idea to target tanks.
Don't forget to activate your stun knife before you engage, and throw your silence on enemy heroes.
Guide updated by:
Strider,
Strider,
If you have any questions post them below.